Is Bone Scaling Animation supported with FBX import?

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Hello everyone,

I'm trying to export some animation into Lumberyard which includes Bone Scaling, this scaling is proportional, and it never goes to 0. When I import the FBX and setup the character in Gepetto, I can only see the animation on Translation and Rotation. But no Scaling animation.

Is there something I might be missing?

Thanks

Oscar Juarez.

已提问 7 年前188 查看次数
8 回答
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已接受的回答

Hi @REDACTEDUSER

已回答 7 年前
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Hey @REDACTEDUSER

已回答 7 年前
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Thanks for the answer, is there any other way that I could animate my objects to change their size inside Lumberyard? Maybe as shape animation along with the bone animation? Is that possible?

Thanks again.

已回答 7 年前
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Hi @REDACTEDUSER

已回答 7 年前
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Hi @REDACTEDUSER

已回答 7 年前
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I'm working in version 1.9.01 Build 398643

已回答 7 年前
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Thanks is there an ETA of when this fix will be implemented?

Thanks!

已回答 7 年前
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Hi @REDACTEDUSER

已回答 7 年前

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