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Hey @REDACTEDUSER
lmbr_waf build_win_x64_vs2013_profile -p game
Let us know if this works for you :)
Cheers!
I've found you're better off doing it via Visual Studio, once you've created a project, set it to default via project manager and add your gems etc. run the lmbr_waf configure command.
Then open the SLN in the solutions folder, build the editor / game components (as stated in game programming basics 02) and job is a good one. It automatically updates / builds WAF anyway..
If the plan is to use C++ you might as well just do it all with VS anyway..
@REDACTEDUSER
just want to pay your attention that in tutorials https://gamedev.amazon.com/forums/tutorials "Programming" section -> "Compiling The Engine Editor And Game",
and there "Step 2: Building with lmbr_waf" : the command for building hasn't updated at the latest changes :)
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