Hi,
I am wondering if there is any way that a game server can activate itself without receiving the onStartGameSession
event?
The scenario I am looking at is roughly like this: I am using a 3rd part matchmaking library; This library allows the game server starts a session and wait for the players. I am planning to make the stand-by game servers create their sessions and wait until a player connects to them; At this point I want to make a call to a GameLift api like ActivateGameSession
to tell the GameLift the server is activated so that it adds another game server to stand-by pool.
The problem I have here is that in the documentation it is mentioned that the ActivateGameSession
should be called in response to the onStartGameSession
event.
Is the scenario I described possible to implement with the GameLift? If it is, how could I do it? Are there any caveats?
Look forward to hearing from you.
Regards,
Aydin