Cloud Canvas outside Lumberyard

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Hey guys;

Since we now can officially use GameLift without Lumberyard, I was looking into the basics of things such as database access through C++... I've found nothing about it so I assume if I want the cloud functionalities we get from Cloud Canvas such as the use of DynamoDB alogside GameLift, I have to implement by myself from the AWS C++ SDK, is that correct or am I missing something?!

已提问 7 年前179 查看次数
3 回答
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已接受的回答

Hi @REDACTEDUSER

The features that Cloud Canvas supports such as our Cloud Gems (Leaderboards, Message of the day, and Dynamic Content) and custom resource groups (S3, DyanmoDb, Lambda, Custom, etc) are only supported in Lumberyard.

If you are looking to integrate these features using Lumberyard you can interface with the Cloud Gem API's using three different methods; lua, C++, or visual scripting. You can also interface with your custom resources that are defined in the Lumberyard Resource Manager in much the same way.

I hope that helps, let me know if you have any other questions.

Cheers.

已回答 7 年前
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I'm looking into this one for you.

已回答 7 年前
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Hi, I mean AWS SDK availability for Unreal Engine and other engines. Right now if we want to use GameLift with these other engines we have to integrate the client with AWS SDK ourselves which is a lot of work (and reason why many didn't even try to use GameLift yet)

已回答 7 年前

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