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Yeah! FlexMatch with backfill will work for that case. Here's how the flow would work for players using a matchmaking configuration with backfill:
- First player joins matchmaking and that ticket creates a game session with 4 open slots - this game session acts as the lobby for other players to join
- Another player joins matchmaking - they get matched with player 1 and joins the match in the backfilled spot
- Game server updates FlexMatch with updated game status
- Repeat 2-3 until the game session is full
- Start the match in your game!
Hi Bhav,
Can you tell me what lobby features you are looking for specifically? Currently, GameLift offers FlexMatch as a matchmaking system that could be used to implement lobbies using backfill to find other players: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
Hi Alan, A lobby area would act as a waiting room for players who are waiting for a match or have been matched but are waiting for the team they are part of to be filled. For example, I wish to play as a member of team X and X requires 5 players before they can all join and play the join.
Does that make sense?
Sweet! Thanks for details on FlexMatch. I shall be speaking to a member of the game tech team this week so we'll discuss it further. Thank you again :-)