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Hi,
Is this list of maps a static list that is never expected to change or is this something contingent on the players being matched? If the former can this just be a part of the game server code itself? If the latter it would mean this is player related that could be passed in as a player attribute via the StartMatchmaking call.
Is the list expected to change over time? Do you have a client service (lambda or something else perhaps) that is orchestrating setting up these matches and connecting players onto the game sessions? If so, the client service can communicate directly with the game server once it's up since it should have access to the IP address and pass this information along.
Thanks!
已回答 10 個月前
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