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G4dn.xlarge running out of memory

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Im using g4dn.xlarge to run Unreal Engine PixelStreaming applications. And now I want to to run multiples game instances on a single machine, but It Is throwing error: "Ran out of memory allocating 65536 (0.1 MiB) bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete.." Error screenshot

Ive tried install Nvidia Gaming and grid drivers. And on my machine I was not able to reproduce de error. :/

已提問 4 個月前檢視次數 183 次
1 個回答
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已接受的答案

Hello,

To resolve the "Ran out of memory" issue on your g4dn.xlarge instance running Unreal Engine PixelStreaming applications, follow these specific steps:

1. Increase the Paging File Size:

  • Navigate to Control Panel > System and Security > System > Advanced system settings > Performance > Settings > Advanced > Virtual Memory.

  • Increase the paging file size to a larger value, ensuring it can handle the memory demands of multiple game instances.

2. Monitor Memory Usage:

  • Use NVIDIA System Management Interface (nvidia-smi) to monitor GPU memory usage and ensure it's not maxing out.

If these steps don't resolve the issue, consider upgrading to an instance with more memory, like the g4dn.2xlarge.

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