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@REDACTEDUSER
What you are seeing is the variation of light and dark in your texture. You can easily fix this using the High Pass filter in Photoshop. Here is a great article about the topic on Gamasutra:
https://www.gamasutra.com/view/feature/131482/the_power_of_the_high_pass_filter.php?print=1
Here is your original texture:
REMOVEDUPLOAD
The same texture after a few minutes in Photoshop adjusting the High Pass filter settings:
REMOVEDUPLOAD
Attached here is the high pass texture: 7293-grass-002.zip|attachment (2.31 MB)grass-002.zip
@REDACTEDUSER
Both textures will actually work...
In the image that I shared in this post, I used a green colored overlay above the high pass texture in Photoshop. But, this actually limits what you can do with the texture because it is already colored / tinted.
I would recommend using the high pass texture directly in Lumberyard. Then, use the diffuse color options in the Material Editor to tint the high pass texture any color that you want. This would be the recommended workflow.
@REDACTEDUSER
I'd be whether the previous workflow for painting terrain that is in the docs will be removed at some point and replaced with what you did. Thanks in advance!
Ah, so you would high pass in photoshop, fade the high pass with luminosity as mode and opacity at 100%, then use that and tint it when needed. Thanks for explaining!
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