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Kinda important to me as well. I would like to have multiple GPU supported for VR projects. VR is kinda resource heavy and we need as many resources to develop with :)
Thank you! We've just contacted RealtimeUK, the company that made the "Lost" Lumberyard demo, to inquire about making a Dragonpunk demo. This demo would highlight the capabilities of Cloud Gaming on AWS. The only catch is that they'll need multi-gpu support to leverage the 4 gpu's in the large G2 instance.
Just read this article and got excited, but it unfortunately didn't provide a date for multi-GPU support. http://www.pcgamer.com/nvidia-talks-dx12-including-gameworks-support/
I'm also interested in this. We switched from Unreal to Unity because of the Nvidia VRworks support with native SLI capability. We'd love to transition to Lumberyard, but for the work we're doing it's make or break to us to have SLI support. Either Nvidia VRworks, DX12 with multi-gpu support included, or native multi-gpu support needs to be implemented.
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