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Its the only way I found how to save so far. And it works for saving positions stats ect. You can save and then load all data.
已回答 6 年前
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Ok this is definitely the right direction I think. So it is better to save each property in my game individually rather than attempt to serialize the entire game state?
已回答 6 年前
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You may be talking about something else, but just in case this is how you save data in lua.
REMOVEDUPLOAD
已回答 6 年前
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I have been tinkering with this a bit... but no success so far. How do I simply store the character's worldTM on game exit then use that as the starting point when I restart the game?
已回答 6 年前
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