Unity plugin for Gamelift failing to deploy - Fleet CREATE_FAILED

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I am using the unity plugin for gamelift, I deployed the first game successfully, but failed when I deployed the second. The error information that cloud formation shows is the following: [CREATE_FAILED - Resource handler returned message: "Error occurred during operation 'AWS::GameLift::Fleet'." (RequestToken: xx-xx-xx-xx-xx, HandlerErrorCode: GeneralServiceException)] [ROLLBACK_IN_PROGRESS - The following resource(s) failed to create: [FleetResource]. Rollback requested by user]

how I can get around this or what to do? I don't find any problem about my fleet seeting or limits.

已提問 2 年前檢視次數 356 次
2 個答案
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I delete the first game deployed, and the new game is deployed successfully. But I don't know the reason.

已回答 2 年前
  • Did you check the CloudFormation console for the detailed error? As said I suspect you were hitting GameLift Fleet limits. You can view the limits in console under Amazon Gamelift -> Service Limits and under the Service Quotas -> AWS Service -> Amazon GameLift.

  • Yes, I see the service resource limit, but it looks like there is a quota.

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You can see the error in more details by going into AWS Console and selecting CloudFormation service. Under there you should be able to see the CloudFormation stack generated by our game. Select the stack, go into events to see what was the actual error message. For example you might have face issues with Services Quotas preventing you from launching new fleet of servers.

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Toni_S
已回答 2 年前

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