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I agree with fluffy. Please try to use Add Impulse node in Script Canvas. Here is a simple example. (The values on Multiply nodes may be bigger if your character is heavy.)
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I think only Add Impulse can handle collisions. but you are trying to set entity's world position directly, it's override phys calculations
Hi @REDACTEDUSER
Hope that helps, cheers!
Hello Estevan, Could you upload images of your script canvas and the character physics component's settings if you can? Here are my character's. (Please ignore unused variables in Script Canvas.) I hope this helps.
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Sure! Here you go. Thanks for looking at it ^_^
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it's very helpful, thank you. I have yet to dive into Lua but I'll get there :)
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- 已提問 6 個月前