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@REDACTEDUSER
In the meantime, you can implement the following as a workaround:
- don't allow players to submit
StartMatchmaking
requests while they are in a game - cancel outstanding backfill tickets when a player leaves a game
- If backfill is still needed, create a new backfill request with the players that have left not included
OnUpdateGameSession
will be invoked when the backfill ticket is explicitly canceled.
已回答 4 年前
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Hi @REDACTEDUSER
Since I can definitely see a lot of players trying to make matchmaking requests at once, I was wondering if DescribePlayerSessions
was subject to this throttling limit rule as well and whether we should limit how often this function gets called.
已回答 4 年前
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