https://aws.amazon.com/gamelift/pricing/
GameLift FlexMatch usage is included in the fees for GameLift if you host your games on GameLift servers.
Does this mean that FlexMatch is free if I let GameLift / GameLfit Realtime manage my server instances?
GameLift FlexMatch usage will be charged separately if you host your games on any other game server solution, including on-premises, peer-to-peer, cloud compute primitives, and GameLift FleetIQ. You are charged based on the number of Player Packages you submit and the number of Matchmaking Hours you consume.
Some rough analytics
- Break into two groups
- Short session game (mobile PVP): 2 mins game session, 1 min idle interval, 1v1 gameplay.
- Long session game (PC PvP): 10 mins game session, 2 mins idle interval, 10v10 gameplay.
match requests (player packages) / sec = CCU / (game session length + player idle interval)
match hours = match requests / player-per-match * match window / 3600
Short session
CCU | session length (mins) | idle time (mins) | match requests/sec | match requests/mo | match requests $ | players/match | match window (secs) | match hours | match hours/mo $ |
---|
50 | 3 | 1 | 0.21 | 540,000 | 10 | 2 | 5 | 375 | 370 |
600 | 3 | 1 | 2.50 | 6,480,000 | 129 | 2 | 5 | 4,500 | 4,495 |
2000 | 3 | 1 | 8.33 | 21,600,000 | 431 | 2 | 5 | 15,000 | 14,995 |
5000 | 3 | 1 | 20.83 | 54,000,000 | 1,079 | 2 | 5 | 37,500 | 37,495 |
10000 | 3 | 1 | 41.67 | 108,000,000 | 2,159 | 2 | 5 | 75,000 | 74,995 |
Long session
CCU | session length (mins) | idle time (mins) | match requests/sec | match requests/mo | match requests $ | players/match | match window (secs) | match hours | match hours/mo $ |
---|
50 | 10 | 2 | 0.07 | 180,000 | 3 | 20 | 10 | 25 | 20 |
600 | 10 | 2 | 0.83 | 2,160,000 | 42 | 20 | 10 | 300 | 295 |
2000 | 10 | 2 | 2.78 | 7,200,000 | 143 | 20 | 10 | 1,000 | 995 |
5000 | 10 | 2 | 6.94 | 18,000,000 | 359 | 20 | 10 | 2,500 | 2,495 |
10000 | 10 | 2 | 13.89 | 36,000,000 | 719 | 20 | 10 | 5,000 | 4,995 |
- For the short session game, it doesn't make sense at all - way more expensive.
- For the long session game, it may be affordable. Because this genre usually gains higher LTV.
Well, it's good to have FlexMatch as a free addition to Gamelift services (if it is). But as a standalone service, it's just too expensive.
The estimation is rough, it assumes the CCU is a constant for 7x24x30. But you can just half the CCU number to get the point. Please let me know if it's not good, or am I missing something obvious.