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I noticed that the OnPressed() function is called once for each input component.
So if you have 4 input components, that function will be called 4 times.
répondu il y a 5 ans
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Another feature to be aware of is: consuming or not consuming events. Those callbacks have a bool return value that allows you to indicate if you wish to consume the event.
répondu il y a 5 ans
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Hi @REDACTEDUSER
If I understand it, it's used for ui purposes?
répondu il y a 5 ans
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Yes but it's a more general idea that some listener have a higher priority than others and can consume those events.
répondu il y a 5 ans
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See a comment here:
dev\Code\Framework\AzFramework\AzFramework\Input\Events\InputChannelEventListener.h
//! Override to be notified when an input channel is active or its state or value is updated,
//! unless the event was consumed by a higher priority listener, or did not pass the filter.
//! \param[in] inputChannel The input channel that is active or whose state or value updated
//! \return True if the input event has been consumed, false otherwise
virtual bool OnInputChannelEventFiltered(const InputChannel& inputChannel) = 0;
répondu il y a 5 ans
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