So i created a fleet on console it shows its status as Active, Instances 1, Servers active 1
But on my Unity Client application when i call ListFleet it shows as if there's none, here's my call:
Debug.Log("Request fleet list");
var fleetsListRequest = new ListFleetsRequest();
var fleetListTask = _amazonGameLiftClient.ListFleetsAsync(fleetsListRequest);
ListFleetsResponse __listResponse = await fleetListTask;
Debug.Log("Total fleets " + __listResponse.FleetIds.Count);
if(fleetListTask != null)
{
Debug.Log("Display fleets");
foreach (var __fleet in __listResponse.FleetIds)
{
Debug.Log(__fleet);
}
}
Also when i try to create a new CreateGameSession i get the expection saying that the fleetID requested for my userID does not exist.
I don't know why is not finding my fleet, i checked the logedin id in a Debug.Log and it's correct, i also checked cognito console and shows the user login. Does anyone have a clue as to what might be going on?