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You can control the maximum number of players allowed on a game session using the maximum-player-session-count
parameter. This can be set while creating the game session, or updated after the game session has been created.
Thanks, Shashank
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So that is being set to a maximum of 2 through Cloud Formation when I deploy, which is why it's saying the game session is full when someone tries to connect when there are already 2 clients connected. The issue is that it's not creating a new game session for that player to play against a new client, it's just sending a rejection message.
Are you trying to create a new game session using CreateGameSession at which point you receive a rejection message? Have you tried mapping the error code you are receiving to one of the error messages described here. A common reason why a new game session cannot be created is that the fleet doesn't have sufficient capacity.
If you're still facing this issue, I would recommend reaching out to AWS Support via AWS Support Center to help look into your specific problem.