- 최신
- 최다 투표
- 가장 많은 댓글
Hey @REDACTEDUSER
Getting the mouse cursor position is not currently exposed to lua, but we'll add this as a request for a future release.
If it helps at all in the meantime, you can look at /dev/Code/CryEngine/CryAction/FlowSystem/Nodes/FlowMouseInfo.cpp for an example of how to get the mouse cursor position in C++, both relative to the screen (CFlowMouseCoordNode) and projected into the game world (CFlowMouseRayCast).
Hey @REDACTEDUSER
One year later..Do we have now the possibility to get mouse cursor position with Lua on 1.15 ?
We need it to raycast (at each click) a ray from mouse position and retrieve any entity hit by this ray.
Thanks in advance,
Nassim
I am also interested in a tutorial or answer. Need entities in the game to be able to be inspected with hovering over them with a mouse cursor.
이 게시물은 마감됨: 새 답변, 댓글 및 투표 추가가 비활성화되었습니다.