Questions tagged with Amazon Lumberyard
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
Hi,
in Lumberyard 1.16 transform is not applying to root entity, when I try to instantiate dynamic...
Accepted AnswerAmazon Lumberyard
7
answers
0
votes
158
views
asked 5 years agolg...
Greetings.
I'm testing the environment, I already had 1 build and 1 test fleet on c4.large. I removed the fleet because there is a fault in the fleet, and then I uploaded a new build (I deleted the...
5
answers
0
votes
337
views
asked 5 years agolg...
I am trying to include cpprest sdk (https://github.com/Microsoft/cpprestsdk/) into my project. Can somebody please advice me what is the best way to achieve this?
I tried adding it into 3rdParty...
Accepted AnswerAmazon Lumberyard
6
answers
0
votes
348
views
asked 5 years agolg...
"C:\Amazon\Lumberyard\1.16.0.0\dev\lmbr_waf.bat" build_win_x64_vs2017_profile --enabled-game-projects=MyDefult1 -p MyDefult1
[WAF] Engine Root: C:\Amazon\Lumberyard\1.16.0.0\dev\
A custom...
Accepted AnswerAmazon Lumberyard
11
answers
0
votes
187
views
asked 5 years agolg...
After two years of development i would have hoped something more than Wwise support would be available. FMOD Studio being the next logical choice.
As i have no interest in using Wwise, where on your...
7
answers
0
votes
174
views
asked 5 years agolg...
I have my own SystemComponent and I want to teach it to spawning something, how to do it?
Earlier I saw Spawner Component, can we use it with system? Or maybe we can do Spawning without any other...
Accepted AnswerAmazon Lumberyard
3
answers
0
votes
214
views
asked 5 years agolg...
I saw something about EBus usage in code, so I guess there no more way to doing it in more classic way with helps direct calling - m_entity->GetComponent<someComponent>->Method1(value) ?
Accepted AnswerAmazon Lumberyard
16
answers
0
votes
182
views
asked 5 years agolg...
Is there way to dynamically spawn entity component onto level from C++ ?
ley's say I have my own component(MyComponent) and I want to spawning few copies of it, onto level into various world's...
Accepted AnswerAmazon Lumberyard
3
answers
0
votes
190
views
asked 5 years agolg...
Hi guys!
I'm fairly new in LY, and I'm trying to figure out with registering of the components. Recently I tried to create my own component for an entity.
It compiles finely without any errors.
But...
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
204
views
asked 5 years agolg...
Went through the getting started tutorial and got everything to work there. But once I was done I tried exporting a basic cube from Blender as an fbx to test it out. It displays as expected, but I'm...
5
answers
0
votes
196
views
asked 6 years agolg...
REMOVEDUPLOAD
REMOVEDUPLOAD
REMOVEDUPLOAD
REMOVEDUPLOAD
Hi, I have this problem in my new PC with Lumberyard Engine 1.15
Accepted AnswerAmazon Lumberyard
6
answers
0
votes
178
views
asked 6 years agolg...
Hi guys! so I've seen alot of post asking for tutorials on certain subjects with some subjects being covered but never pointed to. So, I figured i'd compile video links and whatever else to get a...
6
answers
0
votes
196
views
asked 6 years agolg...