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I have not tested this yet but I think you can do something like this:
unsigned int tex_id = gEnv->pRenderer->DownLoadToVideoMemory((byte*)bitmap_data, w, h, eTF_R8G8B8A8, eTF_R8G8B8A8, -1,true,2,0,cache_name);
ITexture * tex = gEnv->pRenderer->EF_GetTextureByID(tex_id);
answered 7 years ago
0
Hi new_user_987, thank you !!! You gave to me right road to find answer !!!
Here the code.
int width = 800;
int height = 800;
byte* pStorage = new byte[width * height * 4];
for (int i = 0; i < height * width * 4; i += 4)
{
pStorage[i] = 0; //Red
pStorage[i + 1] = 255; //Green
pStorage[i + 2] = 255; //Blue
pStorage[i + 3] = 255; //Alpha
}
gEnv->pRenderer->WriteDDS(pStorage, width, height, (width * height * 4), "textures/test.dds", eTF_R8G8B8A8, 1);
delete[] pStorage;
answered 7 years ago
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