Questions tagged with Amazon Lumberyard
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Hi,
in Lumberyard 1.16 transform is not applying to root entity, when I try to instantiate dynamic...
Accepted AnswerAmazon Lumberyard
7
answers
0
votes
178
views
asked 6 years agolg...
Greetings.
I'm testing the environment, I already had 1 build and 1 test fleet on c4.large. I removed the fleet because there is a fault in the fleet, and then I uploaded a new build (I deleted the...
5
answers
0
votes
373
views
asked 6 years agolg...
I am trying to include cpprest sdk (https://github.com/Microsoft/cpprestsdk/) into my project. Can somebody please advice me what is the best way to achieve this?
I tried adding it into 3rdParty...
Accepted AnswerAmazon Lumberyard
6
answers
0
votes
382
views
asked 6 years agolg...
"C:\Amazon\Lumberyard\1.16.0.0\dev\lmbr_waf.bat" build_win_x64_vs2017_profile --enabled-game-projects=MyDefult1 -p MyDefult1
[WAF] Engine Root: C:\Amazon\Lumberyard\1.16.0.0\dev\
A custom...
Accepted AnswerAmazon Lumberyard
11
answers
0
votes
210
views
asked 6 years agolg...
After two years of development i would have hoped something more than Wwise support would be available. FMOD Studio being the next logical choice.
As i have no interest in using Wwise, where on your...
7
answers
0
votes
192
views
asked 6 years agolg...
I have my own SystemComponent and I want to teach it to spawning something, how to do it?
Earlier I saw Spawner Component, can we use it with system? Or maybe we can do Spawning without any other...
Accepted AnswerAmazon Lumberyard
3
answers
0
votes
238
views
asked 6 years agolg...
I saw something about EBus usage in code, so I guess there no more way to doing it in more classic way with helps direct calling - m_entity->GetComponent<someComponent>->Method1(value) ?
Accepted AnswerAmazon Lumberyard
16
answers
0
votes
207
views
asked 6 years agolg...
Is there way to dynamically spawn entity component onto level from C++ ?
ley's say I have my own component(MyComponent) and I want to spawning few copies of it, onto level into various world's...
Accepted AnswerAmazon Lumberyard
3
answers
0
votes
217
views
asked 6 years agolg...
Hi guys!
I'm fairly new in LY, and I'm trying to figure out with registering of the components. Recently I tried to create my own component for an entity.
It compiles finely without any errors.
But...
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
225
views
asked 6 years agolg...
Hi All:
I tried to use EmotionX, I found a problem about physics. In ActorComponent::OnTick
Entity requests update Velocity every frame. If I want to SetVelocity in my game logic, what should I...
Accepted AnswerAmazon Lumberyard
9
answers
0
votes
185
views
asked 6 years agolg...
FBX import errorlg...
Hi,
I'm trying to import a 3D Model, and the Asset Processor has no problem with the textures, but when it gets to the actual .fbx file, it waits, and then says it Failed, but I have no idea why,...
Accepted AnswerAmazon Lumberyard
7
answers
0
votes
384
views
asked 6 years agolg...
Greetings.
I'm testing the environment, I already had 1 build and 1 test fleet on c4.large.Yesterday I removed them both, and uploaded a new build...
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
280
views
asked 6 years agolg...