Please refer to the editor log file

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Hello

I can not start a project it says (Game can not be initialized, please refer to the editor log file)

please can you help me, this are my log.file i guess 5058-editor.txt|attachment (61 KB)editor.txt

asked 7 years ago205 views
16 Answers
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Accepted Answer

Hey @REDACTEDUSER

Sorry for the troubles — let me get you some answers from our team on this issue :)

answered 7 years ago
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Hi @REDACTEDUSER

Thank you for the answerREMOVEDUPLOADscreenshot-2.png

I ok step-by-step

  1. I install the lamberyard engien.

  2. install visual 2015 C++

  3. install all SDKs

  4. install autodesk

  5. run Projekt Configurator, create a new projekt and set it to default and then enable all the gems what i need or use.

  6. waiting untile jops are done then start the editor and then the error massage apears.

answered 7 years ago
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Thank you !!

answered 7 years ago
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Hi @REDACTEDUSER

Could you give me some more details? Are you running your project from the cmd line, and if so, what is the command you are executing? How are you starting the project - what editor buttons or commands are you using? Would you mind providing a step-by-step? I'm taking a look at the log file and will see if I can get some answers back for you!

answered 7 years ago
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still have the error.

answered 7 years ago
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Hi @REDACTEDUSER

Are you able to get the engine to run? Because you are creating a new project, you will need to compile the game code. Here's a detailed guide for this:

http://docs.aws.amazon.com/lumberyard/latest/userguide/configurator-projects.html

With the specific information for compiling the game code here:

http://docs.aws.amazon.com/lumberyard/latest/userguide/game-build-game-code.html

The basic idea is that Lumberyard allows you to do both C++ and Lua development, which means that the game code for the project needs to be compiled (you do not need to compile the whole engine, which takes longer - I noticed you have that option checked in your setup screenshot).

Let me know if this helps!

answered 7 years ago
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Hi @REDACTEDUSER

Is that with the compiled game code from the answer below?

answered 7 years ago
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Hi @REDACTEDUSER

I reinstalled everything and got still the same report. Game can not be initialized, please refer to the editor log file.

5038-editor.txt|attachment (124 KB)editor.txt

answered 7 years ago
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@REDACTEDUSER

answered 7 years ago
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Hi @REDACTEDUSER

  • First thank you for the answer's and sorry for the troublePut it still don't worke i runed the "lmbr_waf.bat" in the windows comandline it was all sucessfully. I followed your step 1 and step 2 and 3 put i get the same report again.
  • It it is just awful.
  • let me know what you think i can do to make it run
  • Thank you
answered 7 years ago
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Hi @REDACTEDUSER

I'm really sorry to hear this and no worry about the trouble, that's why we are here!

I might suggest at this point that you try using 1.10, as it just launched the other day, and that new version might work better for you.

I'll let you know as I determine other steps to try!

answered 7 years ago
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Hi @REDACTEDUSER

Ne version new try put get same report again put its a diffrend log file 5030-waf-configure.txt|attachment (1.42 KB)waf-configure.txt

answered 7 years ago
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Hi @Andrae,

Does the editor run for you? If the editor runs and you are creating a new project in the project configurator, there is a step beyond the installation of the engine, which is compiling the game code either through the command line or through a program like Visual Studio. When you run lmbr_waf configure with a new project it should generate a Visual Studio solution like the lumberyard engine, which you can compile to get your project to work. You can also verify that the engine is set to use the right project by typing

mbr projects set-active *MyNewProject*

in the command line in the LmbrSetup directory (MyNewProject would be replaced by your actual new project name - check out the links above for a step-by-step). Let me know if this helps!

answered 7 years ago
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Hi @Chronos

I thought if you whant you can take a look with teamview if you have tome time for it

answered 7 years ago
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Hi @Andrae and @cclements1384,

In response to your point cclements, it is entirely possible that it is something else. I actually just went through the whole process last night on a new machine and encountered the same issue. I resolved it by checking the following things (I use Visual Studio 2015):

  1. Make sure you have compiled the "game" (or project) itself (not the engine - it will be a project in the VS solution that contains lumberyard - you can build the 'game' directory there by right clicking on game and choosing build). I know that you are aware of this step, but I just want to verify that this step is done for clarity, because setting a new project as default does not compile the code or allow the editor to run. A new project set as default must first be compiled via Visual Studio or the command line - launching the editor from Setup Assistant without compiling first will cause the process to fail.

  2. Verify that Visual Studio has all the libraries and updates it needs - this isn't specifically a lumberyard issue, but VS2015 does not install all C++ libs by default, and is sometimes resistant to doing so! It took several attempts (going to Add/Remove programs->Visual Studio 2015->Modify->Programming Languages->Visual C++. You'll at least need "Common Tools for Visual C++ 2015" and "Microsoft Foundation Classes for C++", but you wish to just check everything and make sure it is installed (again, this took several tries for some reason). Without these libs, the game won't compile and the editor won't launch correctly.

  3. Launch the editor from SetupAssistant. I say this because there are multiple ways to launch the editor, and depending on your setup/installation, you may be trying to launch a version tied to VS2013, which will also fail.

Let me know if these steps help resolve your issue.

answered 7 years ago
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Hi @Andrae,

According to your log, it looks like there is something out of sync between your project creation and everything else. I would verify that your starting folder in bootstrap.cfg (in the dev folder) matches your project (it should be marked as the default project in project configurator), and your user-settings should show that your project Andra_01 is enabled. If either of those does not show Andra_01, your project will not start! Let me know if this helps!

answered 7 years ago

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