- Newest
- Most votes
- Most comments
Ya sounds good, I put a system together I'm happy with, and I can upgrade freely as I'm able with G4400 at heart of it, and no clearly not a speed demon, but for what it is, its near the top of cpu-z benchmarks which is very impressive. If nothing else , I can do 2d and get back to 3d when I have something like a l5 6600(k).
Already have a ssd, have for a year or so which does make a huge diff yes.
I also already have a gtx 950 2gb OC1 nvidia card which is amazing of course, very happy there.
Ty for info about ly > GI, I should have surmised that as its very easy to control lighting and get amazing results.
Lua ,yup.
TY !
Hi @REDACTEDUSER
http://docs.aws.amazon.com/lumberyard/latest/userguide/setting-up-system-requirements.html
Thanks!
Still up in the air on this.
THe card is very fast on SP perf., but there is only 2 cores, no HT'ing so prob. not so good, but its only temporary until such time as I could upgrade to at least a 6100 olr i5*.
Is the only time, a quad core is all that important in LY, during light builds ?
I'm asking, because I* know for a fact, that is the case for UE4 so there its not much of a concern.
That was the basis of my question that I'm still curious about.
I can't 'test' it yet, as I don't own it, given my question was more related to if it was a risky buy not knowing if like ue4, the only place not having a quad would be light building.
ty for any insight on that.
Multithreading is quite a complex argument,in a perfect world all is parallel and you use all the cpu cores all the time, In the real world no one can really tell as bottlenecks may lie in places where serial execution is enforced by design or any other kind of constraints, but modern triple A game engines and some indie oriented ones try to take full advantage of any additional core at least in few key subsystems and this will surely get better in the future (es. multithread rendering) .Many games and softwares are still mostly single threaded using multithreading just for little asynchronous i/o operations so a lot depends on what you do with your pc for instance if you run multiple demanding applications at the same time.
In Lumberyard there are no lightmaps.Gi needs some preprocessing, but in the seconds range.You may start to study with the sample project without compiling the engine or tools yourself and use lua .This may save you long compile times you may get on the phenom.
You may invest in an used discrete gpu with it's own 2gb of ram to be safe on the rendering side.
Any modern budget cpu is good for the money, but it will not solve any problem as showstopping bottleneck could be elsewhere.
Ssd is another key component for seamless development as for some tasks it may speed up your work more than whatever cpu you may replace the phenom with; way more if you don't have loads of ram and hit hard the virtual memory and always need to load data from disk.
This post is closed: Adding new answers, comments, and votes is disabled.
Relevant content
- AWS OFFICIALUpdated 2 months ago
- AWS OFFICIALUpdated a year ago
- AWS OFFICIALUpdated a year ago
- AWS OFFICIALUpdated a year ago