So. New problem. Also last problem.
I am out of ideas and also out of energy.
I reinstalled EVEYTHING so, there shouldn't be anything missing.
I will NOT reinstall LY completely again. Not for a 4th time,
absolutely not.
The last one I managed to get builds but nothing did run.
(See other post about "log", I am even to pissed right now to link
it properly...)
So I started again from scratch. (3rd time... and also for the last time.) and now I got this:
"C:\Amazon\Lumberyard\1.26.0.0\dev\lmbr_waf.bat" configure --generate-vs2017-projects-automatically=False --generate-vs2019-projects-automatically=False --enabled-game-projects=emptyLastTry
[WAF] Engine Root: C:\Amazon\Lumberyard\1.26.0.0\dev\
invalid lock file in c:\Amazon\Lumberyard\1.26.0.0\dev\BinTemp
[WAF] Executing 'configure'
[WARN] Missing JDK path from Setup Assistant detected. Target platforms that require java will be disabled. Please re-run Setup Assistant with "Compile For Android" enabled and run the configure command again.
[SETTINGS] msvs_version = 16 (default 15)
[SETTINGS] enable_android_armv8_clang = False (default True)
[SETTINGS] enable_win_x64_vs2017 = False (default True)
[SETTINGS] generate_vs2017_projects_automatically = False (default True)
[SETTINGS] generate_vs2019_projects_automatically = False (default True)
[WARN] Unable to process 3rd party config file 'angle.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\ANGLE\win32': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\angle.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'ANGLE' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'benchmark.json': Invalid/missing SYSTEM_INCLUDES value 'C:\Amazon\Lumberyard\1.26.0.0\3rdParty\benchmark\1.4.1\include': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\benchmark.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'BENCHMARK' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'crashpad.json': Invalid/missing INCLUDES value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Crashpad\include': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\crashpad.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'CRASHPAD,CRASHPAD_HANDLER' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'd3d_compiler.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\D3DCompiler\win32': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\d3d_compiler.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'D3D_COMPILER,D3D_COMPILER_43,D3D_COMPILER_46,D3D_COMPILER_47' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'dbg_help.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\DbgHelp\win32': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\dbg_help.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'DBG_HELP' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'libav.json': Invalid/missing SYSTEM_INCLUDES value 'C:\Amazon\Lumberyard\1.26.0.0\3rdParty\libav\11.7\usr\include': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\libav.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'LIBAV' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'msvc90.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\MSVC90': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\msvc90.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'MSVC90' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'opengl32.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\OpenGL32': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\opengl32.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'OPENGL32' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'ssleay.json': Invalid/missing LIBPATH value 'c:\Amazon\Lumberyard\1.26.0.0\dev\Tools\Redistributables\SSLEAY\win32': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\ssleay.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'SSLEAY' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'wwise.json': Invalid/missing SYSTEM_INCLUDES value 'C:\Amazon\Lumberyard\1.26.0.0\3rdParty\Wwise\2018.1.4.6807\SDK\include': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\wwise.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'WWISE' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WARN] Unable to process 3rd party config file 'wwise2017.json': Invalid/missing SYSTEM_INCLUDES value 'C:\Amazon\Lumberyard\1.26.0.0\3rdParty\Wwise\2018.1.4.6807\SDK\include': (c:\Amazon\Lumberyard\1.26.0.0\dev\_WAF_\3rdParty\wwise2017.json, platform win_x64_vs2019)
[WARN] Unable to configure uselibs 'WWISE2017' for platform 'win_x64_vs2019'. This may cause build errors for modules that depend on those uselibs for that platform
[WAF] 'Initialize Build Variants' starting...
[WAF] Configure "win_x64_vs2019 - [debug,debug_dedicated,debug_test,debug_test_dedicated,profile,profile_dedicated,profile_test,profile_test_dedicated,performance,performance_dedicated,release,release_dedicated]"
[WAF] 'Initialize Build Variants' successful (1.593s)
[WAF] 'Configure Projects' starting...
[WAF] 'Configure Projects' successful (5.202s)
Traceback (most recent call last):
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Utils.py", line 263, in writef_win32
fd = os.open(f, flags)
PermissionError: [Errno 13] Permission denied: 'c:\\Amazon\\Lumberyard\\1.26.0.0\\dev\\BinTemp\\.lock-waf_win32_build'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Scripting.py", line 226, in waf_entry_point
run_commands()
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Scripting.py", line 342, in run_commands
ctx = run_command(cmd_name)
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Scripting.py", line 319, in run_command
ctx.execute()
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\lmbrwaflib\build_configurations.py", line 1507, in execute
return execute_method(self)
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\lmbrwaflib\build_configurations.py", line 1507, in execute
return execute_method(self)
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Configure.py", line 277, in execute
env.store(Context.lock_dir + os.sep + Options.lockfile)
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\ConfigSet.py", line 291, in store
Utils.writef(filename, ''.join(buf))
File "C:\Amazon\Lumberyard\1.26.0.0\dev\Tools\build\waf-1.7.13\waflib\Utils.py", line 265, in writef_win32
raise IOError('Cannot write to %r' % f)
OSError: Cannot write to 'c:\\Amazon\\Lumberyard\\1.26.0.0\\dev\\BinTemp\\.lock-waf_win32_build'
Process failed with return code: 1
Any idea?