Questions tagged with Amazon GameLift
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I am attempting to remotely access a fleet instance running a linux game server for debugging. I have reviewed the documentation in [1], however these docs appear to be outdated and incompatible with...
Accepted AnswerAmazon GameLift
1
answers
2
votes
696
views
asked a year agolg...
I noticed on the Getting Started page, the GameLift Managed Servers SDK says it is compatible with Unreal 4.26.
But on the tutorial video that posted on 2021, the description of GameLift Managed...
1
answers
0
votes
301
views
asked a year agolg...
Hey I've been trying to build GameLift 5.0 for Unreal Engine 5, using engine specific libssl libs. For Windows it fails at:
```
>libcrypto.lib(e_capi.obj) : error LNK2019: unresolved external symbol...
1
answers
0
votes
380
views
asked a year agolg...
Hello GameLift Devs,
Today, the Amazon GameLift team is excited to announce the launch of the updated Amazon GameLift console experience to help you more intuitively and efficiently manage and scale...
0
answers
0
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233
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Amazon GameLift Anywhere (Compute type "Managed EC2" works / Compute type "Anywhere" does not work)lg...
I was able to successfully start my game via Gamelift using the compute type "Managed EC2" and the corresponding build upload from my game (Windows 2012 R2).
Now I have tried it with Compute type...
1
answers
0
votes
292
views
asked a year agolg...
I manually turned on my Gamelift fleet on in order to test it out but now I want it to be inactive. In the past, I've typically just manually set the instance counts to 0 and the fleet would become...
1
answers
0
votes
239
views
asked a year agolg...
Hi, when I'm hosting a Gamelift Game Session it defaults to the first launch path and launch parameter I've set while creating a fleet. How can a game session be specified to link to a specific launch...
1
answers
0
votes
227
views
asked a year agolg...
Greetings.
I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1....
1
answers
0
votes
544
views
asked a year agolg...
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live.
Now we're updating our game to use...
1
answers
0
votes
467
views
asked a year agolg...
![Cmake comment found in the SDK](/media/postImages/original/IMAUuOZ7b5SEu0P79LZh1RvQ)
They create 267 Errors and fail the build. The only workaround being just excluding the tests all together.
1
answers
0
votes
201
views
asked a year agolg...
FlexMatch sends various notifications described [here](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html). I have a service getting these messages via SQS polling. The event...
1
answers
0
votes
257
views
asked a year agolg...
Hi, I am developing a game and is curious to know how I can restrict the CRUD api requests to be originating from my Gamelift servers only. In other words, how can I restrict the IP addresses that can...
1
answers
0
votes
253
views
asked a year agolg...