Questions tagged with Amazon GameLift
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
I'm having trouble with one particular piece of code that is supposed to be sending a message to a client. Both pieces of code below are from my Realtime Server Script:
```
function...
9
answers
0
votes
268
views
asked 2 years agolg...
Arent all multiplayer game realtime? im going thru all the "getting started" documents and tutorials but I cant grasps the difference between the two
Custom game...
2
answers
0
votes
641
views
asked 2 years agolg...
Hi,
The documentation for backfill implies that it is useful for starting sessions with less than idea number of players and then ramping up to more players as the session goes on. It's unclear how...
Accepted AnswerAmazon GameLift
2
answers
0
votes
287
views
asked 2 years agolg...
I can remote into my server, see that the logs exist there, but when I try to use the CLI Console to download the logs at locations /local/game/GameName/Saved/Logs/GameName.log it tells me it cannot...
1
answers
0
votes
637
views
asked 2 years agolg...
We are using the following matchmaking ruleset with a standalone configuration
```
{
"name": "MatchmakingRuleset",
"ruleLanguageVersion": "1.0",
"algorithm": {
"backfillPriority":...
4
answers
0
votes
340
views
asked 2 years agolg...
Hi,
After an unfortunately long time trying to debug why my rules were not working on Flexmatch, I discovered that Rule validation doesn't spot if you mistype a measurement.
I.e. if you mistype...
4
answers
0
votes
250
views
asked 2 years agolg...
In addition to my earlier issue (see AWS Gamelift Fleet Instance Capacity not updating on terminated fleet), I'm now having an issue where I have zero builds visible, and if I upload a build it does...
1
answers
0
votes
249
views
asked 2 years agolg...
I'm testing build compatibility with the free tier for Gamelift. Deleted a fleet and am now receiving a too many instances error when I try to build another one. My fleet console shows empty, but the...
1
answers
0
votes
281
views
asked 2 years agolg...
Hello GameLift devs,
Today, the GameLift team is excited to announce three updates to FlexMatch. The updates expand existing matchmaking functionality that will allow you to create more evenly...
1
answers
0
votes
395
views
asked 2 years agolg...
Hey! My server listens on 2 ports and uses port 7777 for client connection and port 7787 for beacon connection. When starting a game session, if any of these ports are busy, IpNetDriver increments the...
1
answers
0
votes
489
views
asked 2 years agolg...
Hi everyone,
I want to create some matchmaking request thar will include players from local network.
Did somebody did that, or have some ideas how to do that.
1
answers
0
votes
230
views
asked 2 years agolg...
I'm still quite new to gamelift services and spending considerable time testing and learning at my own pace. I'd like to use my free tier hours for this learning stage but if I leave a fleet running...
4
answers
0
votes
262
views
asked 2 years agolg...