Questions tagged with Amazon GameLift
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
Hello everyone! Currently I am working on a multiplayer game, while testing online matches using c5.xlarge fleets, I’ve found out that at least in the us-east-1 region the maximum number of instances...
1
answers
0
votes
299
views
asked a year agolg...
When reserved instances are purchased from EC2 > Reserved Instances, then I would guess that gamelift fleets can not use these instances? Is there a way to reserve instances to be used for gamelift...
1
answers
0
votes
234
views
asked a year agolg...
I had to update my CLI on a few devices, and I am now unable to access anything pertaining to gamelift's API via an explicit denial. I double checked the permission policy that I assigned to the IAM...
1
answers
0
votes
299
views
asked a year agolg...
Not sure if this question was answered.
But I just wanted to know if it's possible to specify the number of divisions for the matchmaking process.
For example, let **X** be a player's skill level. If...
1
answers
0
votes
212
views
asked a year agolg...
For Flexmatch rules, is it possible to use an explicit string array as a referenceValue, such as:
```
{
"name": "P1CanJungle",
"description": "Player 1 can play Jungle",
"type":...
1
answers
0
votes
208
views
asked a year agolg...
I've got most of the process working but at the Client.connect()
I come across this error in the webgl client:
```
SocketException: Success
System.Net.Sockets.Socket..ctor...
1
answers
0
votes
376
views
asked a year agolg...
I've looked through the docs pertaining to "GameSession" but there is no definitive answer on how long they can last for. Does anyone here know? Thanks.
1
answers
0
votes
197
views
asked a year agolg...
We are using Unreal Engine version 5.0 along with a plugin that is linked below that allows us to interface with AWS SDK in blueprints. This was working on a test project but when we went into a new...
3
answers
0
votes
720
views
asked a year agolg...
Currently, I have problems using the GameLiftSDK with Unity 2021.3.16f.
My colleague set everything properly up on his Macbook. To do so, he used the Plugin.
After pushing it to git and pulling it...
1
answers
0
votes
183
views
asked a year agolg...
Hello,
I have upgraded our game server to the latest sdk version (5.0.0). The new InitSDK takes a Aws::GameLift::Server::Model::ServerParameters parameter.
For our deployed build I provide the struct...
2
answers
0
votes
582
views
asked a year agolg...
Like the title, if a player as much as the maxplayer count specified in the matchmaking rule set tries startmatchmaking and all players' status becomes TIMEDOUT, or if one player calls...
1
answers
0
votes
274
views
asked a year agolg...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...
3
answers
0
votes
351
views
asked a year agolg...