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So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max...
1
answers
0
votes
261
views
asked a year agolg...
How can Target-tracking Fleet Auto-Scaling be managed in CloudFormation/CDK without going the semi-self-managed route of GameServerGroup/FleetIQ?
CloudFormation has an AutoScalingPolicy but it's part...
1
answers
0
votes
375
views
asked a year agolg...
First I get the instance id of the fleet :
```
aws gamelift --profile <my_profile> get-compute-access \
--fleet-id <fleet_id> \
--compute-name <instance_id>
```
get the key info and session token...
2
answers
0
votes
652
views
asked a year agolg...
**Use Case**
Initialize system environment variables for an instance so that OpenTelemetry Collector configuration can use these values. These values will be unique per instance (based on instance...
Accepted AnswerAmazon GameLift
1
answers
0
votes
267
views
asked a year agolg...
Hello Flexmatch Team,
I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule...
1
answers
0
votes
207
views
asked a year agolg...
Hello FlexMatch Team,
In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to...
1
answers
0
votes
249
views
asked a year agolg...
Hello,
I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ?
Assuming...
1
answers
0
votes
294
views
asked a year agolg...
Hi,
I followed the Amazon GameLift-UE4 tutorial series you guys have on youtube https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2
And is working as expected, the one thing I...
1
answers
0
votes
255
views
asked a year agolg...
I am attempting to remotely access a fleet instance running a linux game server for debugging. I have reviewed the documentation in [1], however these docs appear to be outdated and incompatible with...
Accepted AnswerAmazon GameLift
1
answers
2
votes
734
views
asked a year agolg...
I noticed on the Getting Started page, the GameLift Managed Servers SDK says it is compatible with Unreal 4.26.
But on the tutorial video that posted on 2021, the description of GameLift Managed...
1
answers
0
votes
333
views
asked a year agolg...
Hey I've been trying to build GameLift 5.0 for Unreal Engine 5, using engine specific libssl libs. For Windows it fails at:
```
>libcrypto.lib(e_capi.obj) : error LNK2019: unresolved external symbol...
1
answers
0
votes
408
views
asked a year agolg...
Hello GameLift Devs,
Today, the Amazon GameLift team is excited to announce the launch of the updated Amazon GameLift console experience to help you more intuitively and efficiently manage and scale...
0
answers
0
votes
251
views