Questions in Game Tech
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So, I have a few server sessions that got crashed and would like to know how to save logs in Gamelift. Right now, when I downloaded the logs for the sessions that crashed, the readme file inside zip...
1
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0
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383
views
asked a year agolg...
I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows
1. Package the server locally
2. Upload a build to gamelift
3. Delete existing...
1
answers
0
votes
471
views
asked a year agolg...
Hello,
We're using a fresh Third Person Template in Unreal Engine 5, setup everything from this documentation link...
1
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0
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212
views
asked 2 years agolg...
AI image servicelg...
Hello, I would like to know if AWS provides any services for the creation of digital images by an AI. Thank you very much
4
answers
0
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394
views
asked 2 years agolg...
Hello,
An expansion to an original question:...
1
answers
0
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320
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asked 2 years agolg...
**Use case**: Trying to implement GameLift managed fleet (✔) with built-in auto-scaling (❌) when using another service initially for session management and matchmaking.
**TL;DR**: I'm looking for...
Accepted AnswerAmazon GameLift
1
answers
0
votes
258
views
asked 2 years agolg...
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
1
answers
1
votes
922
views
asked 2 years agolg...
I am uable to connect to the server on my UE5 client. I receive the Ip address from GameLift and I try to travel my client to the IP address using OpenLevel. Buiy I am getting some logs mentioning...
1
answers
0
votes
283
views
asked 2 years agolg...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
1
answers
0
votes
252
views
asked 2 years agolg...
What the title says. I noticed on the Getting Started page, the GameLift Managed Servers SDK says it is compatible with UE4 4.26.
3
answers
0
votes
1104
views
asked 2 years agolg...
Hi, I want to automate my pipeline so every build generates a new fleet and in turn our alias points to that fleet. However if I do that I get some down time between one fleet and the other. Is there...
1
answers
0
votes
204
views
asked 2 years agolg...
So I uploaded a build which I have tested on the lcoal gamelift sdk and was able to create sessions using the terminal command. However, When I uploaded the build and created a fleet, i am unable to...
1
answers
0
votes
293
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asked 2 years agolg...