Unanswered Questions in Game Tech
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Hey, I'm trying to implement the manual backfill into my server. I'm using Unreal Engine 5.3 and the GameLift plugin for Unreal. Unfortunately when I call StartMatchBackfill I get a...
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60
views
asked 12 hours agolg...
I am operating an old game that has entered the "long tail" of its life cycle. At some point the GameLift EC2-managed server costs will cost more than the game makes in revenues, which means the game...
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22
views
asked 2 days agolg...
My project is using AWS for backend and heavily depends on it.
Unreal Engine updated to 5.4 a few weeks ago and I'd love to update my project too to make use of new features. However, AWS SDK plugin...
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30
views
asked 3 days agolg...
Hi,
We are using the gamelift sdk with unreal engine 5.3 and we have been trying for days now to deploy our dedicated server, each time we have the following error...
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68
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asked 10 days agolg...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure...
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335
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asked 9 months agolg...
Hi,
I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where...
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120
views
asked 10 months agolg...
Hello GameLift Devs,
Today, the Amazon GameLift team is excited to announce the launch of the updated Amazon GameLift console experience to help you more intuitively and efficiently manage and scale...
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235
views
Hello GameLift Devs,
Today, the GameLift team is excited to announce the general availability of AWS Local Zones. With this update, you can seamlessly provide gameplay experiences across 8 new AWS...
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answers
1
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296
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I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into...
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120
views
asked 2 years agolg...
Hi Game Devs,
Today, we are excited to announce an update to Amazon GameLift that increases coverage for developers and enhances seamless, low-latency gameplay experiences for players in Japan. This...
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193
views
asked 3 years agolg...
Hi Game Devs!
We are excited to announce the launch of GameLift, GameLift FleetIQ and GameLift FlexMatch in Amazon Web Services Ningxia, China (ZHY), operated by NWCD. Previously, GameLift and its...
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answers
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178
views
asked 3 years agolg...
Hello GameLift devs,
Today, the GameLift team is excited to announce the launch of a new rule type called “BatchDistance”. When creating a rule set for FlexMatch matchmaking, this new rule type...
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63
views
asked 3 years agolg...