Questions in Game Tech
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What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
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350
views
asked 2 years agolg...
Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and...
1
answers
0
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321
views
asked 2 years agolg...
I have a 2 person PvP game which is working completely fine remotely now. My only issue is that if more than two people try to connect to the server, they are given a rejection message saying that the...
1
answers
0
votes
316
views
asked 2 years agolg...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
2
answers
0
votes
495
views
asked 2 years agolg...
Is there a way to update Node.JS version to 14 or 16 on AWS Gamelift ?Our fleet runs on Amazon Linux 2 OS .
Tried to do it manually on the existing fleet, but it is not compatible with auto generated...
2
answers
0
votes
339
views
asked 2 years agolg...
I tried to deploy an AMAZON_LINUX Gamelift fleet, but it fails when activating. When I ssh'd into the EC2 instance and tried to run the game manually, I got these errors:
/lib64/libm.so.6: version...
1
answers
0
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527
views
asked 2 years agolg...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
3
answers
0
votes
468
views
asked 2 years agolg...
HI,
This question relates to GameFleet's game session activation properties. Namely "max concurrent game session activation" and "new activation timeout".
In the event that FlexMatch exceeds the...
1
answers
0
votes
823
views
asked 2 years agolg...
I have create a game fleet and have some game sessions running on it. My game is running in open testing phase. For some reasons, sometime there is a game session that running forever, it doesn't...
1
answers
0
votes
259
views
asked 2 years agolg...
Hello,
I created custom service on Game Lift for my game(I use Linux instance) and all works fine, but I also want to use some assets from cloudFront(s3) and it works when I try locally on my...
1
answers
0
votes
379
views
asked 2 years agolg...
Hi,
I'm looking into scaling options for my fleet and wanted to try target-based scaling (as the simplest option) first.
I set the buffer size to 50% (just for the sake of testing) but that doesn't...
1
answers
1
votes
253
views
asked 2 years agolg...
Why are GameLift EC2 instances more expensive than regular EC2 instances?
For example, a GameLift EC2 on-demand instance m5.large costs 0,146 USD per hour in eu-central-1. The same instance on EC2...
1
answers
1
votes
938
views
asked 2 years agolg...