Questions in Game Tech
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
I have set up my AWS account and I am integrating fleetIQ in a sample spring boot java project. I have created a Game Server Group named "TestGameServerGroup" and in my backend code I am listing the...
Accepted AnswerAmazon GameLift
1
answers
0
votes
253
views
asked 2 years agolg...
Main thing: my own game is about to get finished but theres some bug with matchmaking! my goal is to have more than two matches in one single server just like in any battle royale. also i have a bug...
1
answers
0
votes
282
views
asked 2 years agolg...
Hi,
Is there a "Lobby" system in GameLift for players to be added in before they are assigned a game session? Similar to the Lobby service in PlayFab?
Thanks,
Bhav
3
answers
0
votes
237
views
asked 2 years agolg...
Hello GameLift Devs,
Today, the GameLift team is excited to announce the general availability of AWS Local Zones. With this update, you can seamlessly provide gameplay experiences across 8 new AWS...
0
answers
1
votes
315
views
I have uploaded changes to a Realtime Script that is causing problems with a GameLift fleet. I am getting SERVER_PROCESS_TERMINATED_UNHEALTHY, but the Logs column in the Events table is empty. Where...
Accepted AnswerAmazon GameLift
1
answers
0
votes
283
views
asked 2 years agolg...
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into...
0
answers
0
votes
132
views
asked 2 years agolg...
I am writing a pure Swift game and thinking about using GameLift RTC. However I noticed that the client SDK is written in C# and the examples are with Unity.
Can someone explain if the C# client SDK...
1
answers
0
votes
325
views
asked 2 years agolg...
Hi all,
I'm trying to test sample code given by aws gamelift unity package. In local test panel it keep getting not configured in jre. I tried download it several times but still not working. I...
2
answers
0
votes
302
views
asked 2 years agolg...
I am facing "bad ioctl syscall 35090" error when I try to build to WebGL by using Unity 2019.4 LTS. and Realtime Servers client API (C#).
1
answers
0
votes
485
views
asked 2 years agolg...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
1
answers
0
votes
320
views
asked 2 years agolg...
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA...
1
answers
0
votes
310
views
asked 2 years agolg...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
answers
0
votes
355
views
asked 2 years agolg...