Questions in Game Tech
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
I'm using Amazon Gamelift Anywhere to run a server from my local machine attached to a custom location inside a fleet. My server is running fine, it calls InitSDK() and successfully connects to the...
1
answers
0
votes
126
views
asked 3 months agolg...
Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
2
answers
0
votes
218
views
asked 3 months agolg...
Hi, I would like to matchmaking only players with different factions.
That is, in my game there will be 3 factions and each user will be linked to one of them.
I don't want two users with the same...
1
answers
0
votes
108
views
asked 3 months agolg...
Hello AWS devs,
I am starting a matchmaking request (using the StartMatchmaking function) from a client. This triggers a game session to start; in my game mode (server side), I call...
2
answers
0
votes
163
views
asked 3 months agolg...
I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to...
1
answers
0
votes
168
views
asked 4 months agolg...
I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even...
2
answers
0
votes
182
views
asked 4 months agolg...
Hi, So I have a server in Gamelift that have 3 game modes. How can I spin up the server with the game mode for which Flexmatch created the session? Lets say FlexMatch created a match for "1v1", How...
1
answers
0
votes
196
views
asked 4 months agolg...
I'm using the latest 5.1.2 version of the GameLift server SDK for C# and observing a buggy behavior in the SDK: Upon having a client connect, my server receives the player session ID from the client,...
1
answers
0
votes
224
views
asked 4 months agolg...
Do I need to expose ports in AWS-hosted custom GameLift servers to allow game clients to connect?lg...
I'm in the process of setting up a game server using AWS GameLift. I integrated a prototype server (Unity + GameLift server SDK for Unity) that successfully launches a game session. The server build...
1
answers
0
votes
124
views
asked 4 months agolg...
I am installing the unreal engine C++ sdk. I am following the readme file. I am getting an error pertaining to the CMakeLists.txt missing when execuing this command: cmake -G "Visual Studio 17 2022"...
2
answers
0
votes
229
views
asked 4 months agolg...
Hello AWS Community,
I have recently started creating a **dedicated server** with Godot Mono C# and I am trying to work with the AWS Gamelift library. However, when I tried to build it, I encountered...
1
answers
0
votes
206
views
asked 4 months agolg...
> https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-csharp-actions.html#integration-server-sdk5-csharp-processending
>
We use unity dedicated server(2021.3.10f1) and...
1
answers
0
votes
196
views
asked 4 months agolg...