Questions in Game Tech
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Hi,
Is there a "Lobby" system in GameLift for players to be added in before they are assigned a game session? Similar to the Lobby service in PlayFab?
Thanks,
Bhav
3
answers
0
votes
223
views
asked 2 years agolg...
Hi ,
Is there an AWS service that works as a game launcher for the client side so updates/patches etc are done automatically. Similar to gamelaunchercreator.com ?
We have created an FPS game with a...
2
answers
0
votes
284
views
asked 2 years agolg...
Hello GameLift Devs,
Today, the GameLift team is excited to announce the general availability of AWS Local Zones. With this update, you can seamlessly provide gameplay experiences across 8 new AWS...
0
answers
1
votes
296
views
I have uploaded changes to a Realtime Script that is causing problems with a GameLift fleet. I am getting SERVER_PROCESS_TERMINATED_UNHEALTHY, but the Logs column in the Events table is empty. Where...
Accepted AnswerAmazon GameLift
1
answers
0
votes
260
views
asked 2 years agolg...
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into...
0
answers
0
votes
120
views
asked 2 years agolg...
I am writing a pure Swift game and thinking about using GameLift RTC. However I noticed that the client SDK is written in C# and the examples are with Unity.
Can someone explain if the C# client SDK...
1
answers
0
votes
306
views
asked 2 years agolg...
Hi all,
I'm trying to test sample code given by aws gamelift unity package. In local test panel it keep getting not configured in jre. I tried download it several times but still not working. I...
2
answers
0
votes
280
views
asked 2 years agolg...
I am facing "bad ioctl syscall 35090" error when I try to build to WebGL by using Unity 2019.4 LTS. and Realtime Servers client API (C#).
1
answers
0
votes
452
views
asked 2 years agolg...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
1
answers
0
votes
290
views
asked 2 years agolg...
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA...
1
answers
0
votes
288
views
asked 2 years agolg...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
answers
0
votes
327
views
asked 2 years agolg...
Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and...
1
answers
0
votes
305
views
asked 2 years agolg...