Questions tagged with Game Tech
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Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and...
1
answers
0
votes
320
views
asked 2 years agolg...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
2
answers
0
votes
492
views
asked 2 years agolg...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
3
answers
0
votes
468
views
asked 2 years agolg...
I am getting below error when in fleet activation status
**Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
2
answers
0
votes
658
views
asked 2 years agolg...
Hello!
I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
1
answers
0
votes
321
views
asked 2 years agolg...
Does AWS have any equivalent product to Azures PlayFab?
1
answers
0
votes
662
views
asked 2 years agolg...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
3
answers
0
votes
559
views
asked 2 years agolg...
Any expert that is familiar with the AI topics for QA Automation and Rendering optimization?
1
answers
0
votes
80
views
asked 2 years agolg...
Hi,
---
When I attempted to create my first fleet, I got this error:
"Error! Cannot create the fleet. Reason: Current limit of fleets of 0 have been reached.."
I tried several ways to...
1
answers
1
votes
289
views
asked 2 years agolg...
hi.
I tried to make freet,
“Current limit of fleets of 0 have been reached…”
I keep getting an error message.
Currently, the number of fleets generated is zero.
In the past, there was no problem...
2
answers
4
votes
390
views
asked 2 years agolg...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
answers
0
votes
417
views
asked 2 years agolg...
Hey everyone,
I've got a customer who does interactive art installations, using mostly gaming engines (Unreal and Unity primarily). They have an ask for mutliple viewers to a NiceDCV stream, on the...
1
answers
0
votes
351
views
asked 3 years agolg...