Questions in Game Tech
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Hi, I am trying to add concurrent server processes to my instance. I wonder how to make sure the activation succeeds for the instances with concurrent process. In my activation code for gamelfit in...
1
answers
0
votes
185
views
asked 4 months agolg...
I'm experiencing a bug regarding rulesets.
When I try the first ruleset and make 2 clients search for a match, it never finds a match. But with the second ruleset, it works.
It seems that using 48...
Accepted AnswerAmazon GameLift
2
answers
0
votes
146
views
asked 4 months agolg...
Websocket connection issue with Plugin in Unreal when using Gamelift Anywhere on dedicated serverlg...
Hi!
I've tried to follow these guides: https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-anywhere.html for setting up Testing on a local machine and...
2
answers
0
votes
286
views
asked 4 months agolg...
For my Unity game I used end of 2020 the Gamelift Server SDK 4.0.2 which worked fine since then.
I downloaded the GameLift-CSharp-ServerSDK-4.0.2.zip, created the dll (Net45) files and copied them...
1
answers
0
votes
221
views
asked 4 months agolg...
We are debugging some issues on our EC2 game servers where we get a GameLift event: SERVER_PROCESS_TERMINATED_UNHEALTHY, however we don't ever seem to receive the OnTerminate callback on the server....
1
answers
0
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263
views
asked 5 months agolg...
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate...
1
answers
0
votes
385
views
asked 6 months agolg...
Hello,
I'm using Unreal, and trying to deploy an EC2 fleet from the plugin. I've filled out the profile, selected deployment scenario (FlexMatch fleet), and set the game parameters (double checked...
1
answers
0
votes
203
views
asked 6 months agolg...
Hello,
I'm trying to figure out how to RDP to an EC2 instance of a GameLift fleet server (using SDK 5). I'm following this guide:
> https://awscloudsecvirtualevent.com/workshops/module1/rdp/
But i...
1
answers
0
votes
368
views
asked 6 months agolg...
Hello,
I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine.
Also I've setup Anywhere, followed all the steps from...
Accepted AnswerAmazon GameLift
3
answers
0
votes
248
views
asked 6 months agolg...
I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called.
* I was expecting to receive a...
1
answers
0
votes
172
views
asked 6 months agolg...
Hello,
Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
1
answers
0
votes
204
views
asked 6 months agolg...
I've got several products running on GameLift using the 3.0.4 SDK, without any problems. We've now decided we want to utilize GameLift AnyWhere for quicker turnaround when testing and we have thus...
Accepted AnswerAmazon GameLift
1
answers
0
votes
243
views
asked 6 months agolg...