Questions in Game Tech
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
We are using VPC Peering with Gamelift Managed Fleet.
We have created a VPC in US-WEST-2 and the fleet is also using US-WEST-2.
I registered CREATE-VPC-PEERING-AUTHORIZATION as root account in...
Accepted AnswerAmazon GameLift
2
answers
0
votes
113
views
asked a month agolg...
I am trying to get the playersesions of a player with PlayerId alone and unfortunately, I am receiving no data although I have session data for the polaeyrId. What can be the issue?
1
answers
0
votes
76
views
asked a month agolg...
BUG: Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minuteslg...
I'm on AWS Gamelift SDK version 5.1 and I'm getting this error when trying to deploy a fleet:
Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes.
This is...
1
answers
0
votes
96
views
asked a month agolg...
I just upload the build with install.sh to gamelift, but cause error"FLEET_INITIALIZATION_FAILED Cannot run program "/local/game/install.sh" (in directory "/local/game"): error=2, No such file or...
1
answers
0
votes
130
views
asked a month agolg...
I'm planning to use FlexMatch as a matchmaking system for my chat app. It basically works like Omegle in which two authenticated users are matched based on its input interests. (e.g. they both have an...
1
answers
0
votes
105
views
asked 2 months agolg...
I'm trying to remotely connect to a GameLift Managed EC2 Linux instance using SDK 5, without luck.
I'm getting the credentials with 'aws gamelift get-compute-access' and export them.
When I try to...
Accepted AnswerAmazon GameLift
2
answers
0
votes
107
views
asked 2 months agolg...
I'm using Amazon Gamelift Anywhere to run a server from my local machine attached to a custom location inside a fleet. My server is running fine, it calls InitSDK() and successfully connects to the...
1
answers
0
votes
87
views
asked 2 months agolg...
Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
2
answers
0
votes
171
views
asked 2 months agolg...
Hi, I would like to matchmaking only players with different factions.
That is, in my game there will be 3 factions and each user will be linked to one of them.
I don't want two users with the same...
1
answers
0
votes
81
views
asked 2 months agolg...
Hello AWS devs,
I am starting a matchmaking request (using the StartMatchmaking function) from a client. This triggers a game session to start; in my game mode (server side), I call...
2
answers
0
votes
135
views
asked 2 months agolg...
I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to...
1
answers
0
votes
124
views
asked 2 months agolg...
I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even...
2
answers
0
votes
145
views
asked 2 months agolg...