Questions in Game Tech
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Hi,
We have created the game in Unity and have uploaded the server build, created a fleet etc. and having tested the match request and other lambda functions they all work as expected.
We're...
3
answers
0
votes
283
views
asked a year agolg...
We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at...
2
answers
0
votes
280
views
asked a year agolg...
I'm trying to Migrate to Gamelift 5.x from 3.x, in order to use the Gamelift Anywhere features. I have Anywhere working well, but am having issues with the managed EC2 instances. We're using Amazon...
1
answers
1
votes
271
views
asked a year agolg...
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
1
answers
0
votes
432
views
asked a year agolg...
Hello!
I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
1
answers
0
votes
254
views
asked a year agolg...
I've tested and tried everything I could imagine:
* I've tested my GameLift server SDK integration with GameLift Anywhere;
* I've tested my build running in 'amazonlinux' container;
* I've tried to...
1
answers
0
votes
414
views
asked a year agolg...
If we look at the documentation here:
https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-unreal-actions.html#integration-server-sdk5-unreal-initsdk
1. The variable is...
1
answers
0
votes
290
views
asked a year agolg...
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game...
1
answers
0
votes
257
views
asked a year agolg...
I want to view the logs for my GameLift fleet in the CloudWatch LogGroup.
But the GameLift Instance does not have permissions to upload logs on CloudWatch LogGroup.
I set the Instance role of...
1
answers
0
votes
282
views
asked a year agolg...
Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...
1
answers
0
votes
265
views
asked a year agolg...
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when...
1
answers
0
votes
278
views
asked a year agolg...
Hi there, when the same user sends two matchmaking requests, one will be automatically canceled but the MatchmakingCancelled event is not sent to SNS. It seems the MatchmakingCancelled event can only...
1
answers
0
votes
297
views
asked a year agolg...