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We are in the process of testing GameLift for our game. We have created an Amazon Linux 2 VM under Virtual Box and have a working sample server form Github working and also have GameLiftLocal running...
2
answers
0
votes
393
views
asked 2 years agolg...
I'm attempting to use GameLift Custom Server FlexMatch MatchMaking Configuration with a game session placement queue.
The Matchmaking Event Handler Lambda first receives a MatchmakingSearching event,...
1
answers
0
votes
293
views
asked 2 years agolg...
from [this image](https://drive.google.com/file/d/1bdWuDc0BITyey8AZKKidYbgjHQsudlhT/view?usp=sharing), we can see that the game session, 53E1A6ED-EB5B-418A-89E8-D773682B70AB in the fleet...
Accepted AnswerAmazon GameLift
1
answers
1
votes
548
views
asked 2 years agolg...
I'm not post this for this account. But if I post with newly create aws account, you guys will think I'm a beginner and ask me to increase service limit and tell me my resource usage is minimal. I...
1
answers
1
votes
231
views
asked 2 years agolg...
Hi,
I am wondering if there is any way that a game server can activate itself without receiving the `onStartGameSession` event?
The scenario I am looking at is roughly like this: I am using a 3rd...
1
answers
0
votes
259
views
asked 2 years agolg...
REMOVEDUPLOAD
as described in the title, i succesfuly made a match and used DescribeMatchmakingCommand to check on the status of a ticket, after i forced a match during my test, the status is...
3
answers
0
votes
254
views
asked 2 years agolg...
Hi,
---
When I attempted to create my first fleet, I got this error:
"Error! Cannot create the fleet. Reason: Current limit of fleets of 0 have been reached.."
I tried several ways to...
1
answers
1
votes
289
views
asked 2 years agolg...
When trying to create a new gamelift fleet, the following error occurs:
"An error occurred (LimitExceededException) when calling the CreateFleet operation (reached max retries: 2): Current limit of...
1
answers
1
votes
521
views
asked 2 years agolg...
Why can we not terminate a GameSession from the GameLift backend?
Testing while setting up the GameLift features can sometimes mean that GameSessions do not shutdown from alone.
GameSession costs...
1
answers
0
votes
243
views
asked 2 years agolg...
Hi, I have enabled "automatic backfill" in my matchmaking configuration per the instructions in the docs: "Turn on automatic backfill" section of...
Accepted AnswerAmazon GameLift
6
answers
0
votes
467
views
asked 2 years agolg...
**Hello!**
I am trying to deploy the Gamelift test suite, but am getting the following error:
**Current limit of fleets of 0 have been reached..**
We are a video game development company and we...
2
answers
1
votes
872
views
asked 2 years agolg...
Hi,
In order to notify gamelift that players are accepted by my server, I have to call AcceptPlayerSession with a player session id.
To obtain this player session id, I am using...
Accepted AnswerAmazon GameLift
2
answers
0
votes
273
views
asked 2 years agolg...